Paste your position and the enemy position straight from the WARDOGS map. Get the range in meters for the L81 mortar or L52 cannon, and see which one can reach.
Accepts messy pastes: x98.43, y110.38, X: 98.43 Y: 110.38, 98.43 110.38, 98,43; 110,38, extra spaces or missing commas. Paste both points into A at once and B fills itself.
The range uses the Pythagorean theorem, A² + B² = C². Take the difference in X and the difference in Y between you and the target. Square both, add them, and take the square root. Map coordinates are in hundreds of meters, so multiply by 100. Height differences between you and the target (ASL) are not included, so add a little range when firing uphill and take some off downhill.
You at x98.43, y110.38 and target at x94.53, y109.03. ΔX 3.90² = 15.21, ΔY 1.35² = 1.82. 15.21 + 1.82 = 17.03. √17.03 = 4.1267, × 100 = 412 meters.
About 130 to 685 meters on level ground, based on community firing tables. Targets closer than about 130 m are in the dead zone.
About 600 to 2,600 meters, based on community data. Use it for targets beyond mortar range.
Yes. Bakurani, Ozeti and Zestafona all use the same coordinate grid, so the math is the same.
Whatever the WARDOGS map shows, for example x98.43, y110.38. X: 98.43 Y: 110.38, 98.43 110.38 and 98,43; 110,38 are corrected automatically.
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